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Steering & Flocking
Your enemies walk in straight lines toward the player and stop dead on arrival. Twenty of them end up stacked on the same pixel. This shelf replaces that with one equation applied over and over: st…
- OverviewSteering & Flocking — movement that looks alive, and agents that stop walking through each other
- Part 01Part 01 — Seek, flee, arrive
- Part 02Part 02 — Three rules that look like a flock
- Part 03Part 03 — Steering around what you can see
- Part 04Part 04 — Godot's avoidance, and when to use it
- Part 05Part 05 — When the flock gets big