Curricula Each project is a complete course: an architecture document that maps the whole design, then stages sized to a single sitting. Listed in the order they are worth building — the earlier ones assume less.
Farming Game The goal: a top-down 2D pixel farm (32×32 art) where you till soil, plant crops that grow over days, and harvest into an inventory — built from scratch, every line typed and understood. 9 docs · updated Jul 22, 2026
Precision Platformer The goal: a 2D platformer whose movement is modelled on Celeste — run, variable-height jump, air-dash, wall slide and wall jump — built from scratch, every line typed and understood, with each numb… 10 docs · updated Jul 22, 2026
Action RPG The goal: a fast-paced top-down action game — dash, sword, readable enemies, and combat that feels violent in the good way — built at 32×32, every line typed and understood. 9 docs · updated Jul 20, 2026
Rhythm Game The goal: a rhythm game you can hand to a friend — notes falling in perfect sync with the music, timing feedback that teaches, charts you made by playing, and a calibration screen so it works on th… 10 docs · updated Jul 20, 2026
Survivors Game The goal: a top-down auto-battler in the survivors mold — your weapon fires on its own, enemies arrive in a ring and never stop coming, kills drop experience that flies to you, and every level-up i… 11 docs · updated Sep 6, 2026
Alien Farming Game The goal: a 3D farm on a grid where a character walks, faces where they go, and plants data-driven crops that grow through mesh stages on day-ticks — the first 3D project in the almanac, built from… 10 docs · updated Sep 6, 2026