← Systems
Pathfinding
Your enemy chases the player and it looks alive, right up until the player steps behind a wall. Then it presses its face into the brick and stays there. The reflex fix is A, and roughly half the ti…
- OverviewPathfinding — getting an agent from A to B when the straight line is a wall
- Part 01Part 01 — the chase that does not need a path
- Part 02Part 02 — a grid that knows where the walls are
- Part 03Part 03 — off the grid, into the mesh
- Part 04Part 04 — the agent that follows
- Part 05Part 05 — paths that look like decisions