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Survivors Game

The goal: a top-down auto-battler in the survivors mold — your weapon fires on its own, enemies arrive in a ring and never stop coming, kills drop experience that flies to you, and every level-up i…

  • OverviewSurvivors Game — Learning Plan
  • ArchitectureSurvivors Game — Architecture
  • Stage 01Stage 01 — Ground zero: a player with weight
  • Stage 02Stage 02 — The ring: one enemy, and a spawner that won't stop
  • Stage 03Stage 03 — The crowd: thirty enemies that aren't clones
  • Stage 04Stage 04 — Something that hurts: the damage path
  • Stage 05Stage 05 — The weapon fires: timing you can see
  • Stage 06Stage 06 — The drop falls: experience finds you
  • Stage 07Stage 07 — The level up: the world stops and asks you a question
  • Stage 08Stage 08 — Three hundred: a measurement stage
  • Stage 09Stage 09 — Ship it: death, restart, and proof
6 projects · 59 documents · 13 systems · 14 library notes · built 2026-09-06