← Curricula
Farming Game
The goal: a top-down 2D pixel farm (32×32 art) where you till soil, plant crops that grow over days, and harvest into an inventory — built from scratch, every line typed and understood.
- OverviewFarming Game — Learning Plan
- ArchitectureFarming Game — Architecture
- Stage 01Stage 01 — Ground zero: the project exists and the farmer walks
- Stage 02Stage 02 — Fences and camera: the field has edges
- Stage 03Stage 03 — The soil grid: tiles you can till
- Stage 04Stage 04 — Seeds and days: things grow
- Stage 05Stage 05 — The farmer thinks: a state machine
- Stage 06Stage 06 — The harvest counts: an inventory that's data
- Stage 07Stage 07 — Consolidation: prove the slice is yours