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Farming Game

The goal: a top-down 2D pixel farm (32×32 art) where you till soil, plant crops that grow over days, and harvest into an inventory — built from scratch, every line typed and understood.

  • OverviewFarming Game — Learning Plan
  • ArchitectureFarming Game — Architecture
  • Stage 01Stage 01 — Ground zero: the project exists and the farmer walks
  • Stage 02Stage 02 — Fences and camera: the field has edges
  • Stage 03Stage 03 — The soil grid: tiles you can till
  • Stage 04Stage 04 — Seeds and days: things grow
  • Stage 05Stage 05 — The farmer thinks: a state machine
  • Stage 06Stage 06 — The harvest counts: an inventory that's data
  • Stage 07Stage 07 — Consolidation: prove the slice is yours
4 projects · 38 documents · 4 systems · 14 library notes · built 2026-07-20