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Action RPG

The goal: a fast-paced top-down action game — dash, sword, readable enemies, and combat that feels violent in the good way — built at 32×32, every line typed and understood.

  • OverviewAction RPG — Learning Plan
  • ArchitectureAction RPG — Architecture
  • Stage 01Stage 01 — The Runner
  • Stage 02Stage 02 — The Dash
  • Stage 03Stage 03 — The Sword
  • Stage 04Stage 04 — Something That Bleeds
  • Stage 05Stage 05 — The Enemy Thinks
  • Stage 06Stage 06 — The Juice
  • Stage 07Stage 07 — The Arena
4 projects · 38 documents · 9 systems · 14 library notes · built 2026-07-21